![]() You want to start by attaching a Mk 0 Liquid Fuel Tank under the wings, making sure you're mirrored so it goes under both wings. Now right click each elevon and the tail fin and set what movement each controls the ones on the large wings control roll only, the ones on the back wings control pitch only, and the tail fin controls yaw only. ![]() You should have something called an "Elevon 1" this will be the moving part for your wings. Then at the top, we'll put one tail fin, centred on the end of the fuselage. "Type E" is the smallest you should have, and you want a set of those connected at the back of the fuselage. Now for wings, the "Wing Connector Type B" is the largest you have so far connect a set of those where the centre of mass is. A Mk1 Cockpit, two Mk 1 Liquid Fuel Tanks, and then cap the back with a round nose cone (use the A/D keys to rotate it as necessary). This plane will be able to take off, travel somewhere, perform a crew report, and then land.įirstly you're going to want to make a short fuselage. Now I'll walk you through a basic aircraft fancy stuff like science equipment can be added later. Enable mirror symmetry to save yourself some alignment effort. ![]() ![]() These should be in the bottom left next to the display of the cost of the aircraft. First thing you're going to want to do in the SPH is turn on your centre of mass indicator (this is the point that the plane will rotate around when rolling, pitching, or yawing) and your centre of lift indicator (the Aerodynamic Overlay). ![]()
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